So in my UI I can create an Image widget and set it to show a material / texture in the Details panel. But how can I set the image dynamically from a blueprint? Imagine I had a menu and needed to pass in icons for each of the menu items as well as the text, how would I specify the images for those icons?
Bind the “Brush” and break its properties. You’re going to have access to a lot of parameters, including the image you want in there.
node MakeBrush and Texture2D variable
can you explain in details please?
wdym by break it properties can you explain in details please?