How to Bind groom to an Alembic Animation

I tried to bind an Xgen groom exported from Maya, to an animation (also exported from Maya).
Inside of Unreal 4.26.1, I am not able to bind the groom to the Alembic Animation.

Does anybody know what I am missing here and how I can fix that problem?

Thanks a lot for any little help,
appreciate it!

Would love to know if that is possible as well.

I would like to know of a good tutorial out there for this as well. When ever I try to bind the groom to the alembic mesh I get a crash.

I’d love to know if this works as well. In fact, I’ve had zero luck getting a groom to bind to a skeletal mesh or a geometry cache.