How to bind groom cache(!) to skeletal mesh?

Hello,

I’m desperately trying to hide parts of a groom at runtime. Similar to the meerkat demo I got a furred animal and need to get rid/hide/disable/fade out the fur from the body center outwards.

I have tried messing with the groom spring system in niagara, but to no avail, also asked this question here: Alembic Groom and Opacity Masks

Now I did find a way to hide hair, by importing a cached groom animation. However, I’m not able to bind this to a skeletal mesh. In the groom component, when I add an asset binding, the option for groom cache turns grey, and vice versa:


The 4.27 release notes say that binding a groom cache to a skeletal mesh should work, what am I missing?

Please help!

Thank you

From the documentation:

You can’t assign a Groom Cache (2) to a Groom Component if it already has a Groom Binding (1) assigned, the Groom Cache assignment slot will be grayed out.