How to bind delegates in HUD Widget? (Multiplayer)

I have a Widget in the HUD class.
I want to bind some delegates that I have in the actor components.
I’ve been looking at Lyra’s code and it seems to be something like that.

However, it has a very strange behavior.
It only works on the server side.
And even weirder.
When a client executes a delegate the change is seen in the server widget.

I also tried to execute the function on the client side but this did not work

4

What is wrong in the code? Or what is missing in the code?
Thank you so much!!

The solution is the ability system