Hello
I have question, I have Enumeration for a Level Select, how to bind a different image as button background?
and thanks
inm not sure what you mean. In the enum you can have a texture as one of the variables, or if you mean switch the image on the button based on the value of an enum, then you can use Switch on enum in the widget blueprints Tick event and assign ithere. the Brushes for imagews and stuff is a little confusing. There should be like a dark blue pin for brush, you can drag that out and type break, and texture2d should bew one of the pins on it