I have an user widget blueprint, it has an on clicked event dispatcher, is it possible to bind an existing function in another blueprint to this event dispatcher in the runtime dynamiclly according to the input?
I can see that the “bind event to” node’s pin type is “event delegate”, and If I choose to create new custom event, the “create event” node can return this event delegate of the function I select or create, but how can I get this event delegate of any function without the “create event” node, and use it as an input of another functions?