I’m trying to define a function that will be called when my actor collides with another actor. My code is like this
In Character constructor:
void OnMyActorHit(class AActor * SelfActor, class AActor * OtherActor, FVector NormalImpulse, struct FHitResult Hit);
When I try to compile it says __Internal_BindDynamic is undefined
I also have Delegate.h included in my cpp file
I’m not sure if this is the right way to do this. Any suggestions?