After creating a blueprint with a collision box and a sequence player that moves an object, I’m struggling to figure out how to select the player self. When I try to create the player self to play the sequence, my approach doesn’t work.
I’d like to know how to make it so that when the player reaches a certain collision box, its input is disabled, but then I’m unsure about how to manage the player to play a sequence player afterwards.
I’ve tried spawning the same player actor and setting the camera to that actor, but I’m not convinced that’s the right approach.
So more easy to understand : Maybe you shoting some monsters in-game and then after finishing killing all, player input get disabled and a nice scene play where player moving acording to the scene player , but in this sequence player scene the bp_character self is playing