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How to bake FFD animation in Max?

Hi, I have a mesh animated with FFD modifier in max and I would like to load the model in unreal, but FFD is not compatible… Is there any way to convert animation in supported method for Unreal?

Thanks!

Try exporting it using the Alembic file format to export the object? You can read more about using this file format here: https://docs.unrealengine.com/latest/INT/Engine/Content/AlembicImporter/

Thank you Sam! it worked for me.