how to bake animation sequence in sequencer with root motion

Description:
I’m trying to reuse animation resources by mirroring an existing animation via a Mirror Data Table. I recorded the mirrored animation into a new Animation Sequence using the Animation Blueprint, but the new animation lacks root motion (no world displacement for character movement).

To fix this, I attempted to:

  1. Add the mirrored animation to Sequencer.
  2. Manually apply the original animation’s root motion to the Transform track
  3. Bake a new Animation Sequence.

However, the baked animation still has no displacement.

I need to do the same with some sequences with Root Motion. Did you eventually found a solution to this? Thanx a lot in advance.

See here:

Mirrored Root Motion sequences not working properly since UE 5.8 - Development / Character & Animation - Epic Developer Community Forums

You may be omitting step 1 of the process (which can remove root motion), everything else is the same as any tutorial you might find online for mirroring sequences.

Oh, I just realized you were the same posted from the other post. My mistake.