Description:
I’m trying to reuse animation resources by mirroring an existing animation via a Mirror Data Table. I recorded the mirrored animation into a new Animation Sequence using the Animation Blueprint, but the new animation lacks root motion (no world displacement for character movement).
To fix this, I attempted to:
Add the mirrored animation to Sequencer.
Manually apply the original animation’s root motion to the Transform track
Bake a new Animation Sequence.
However, the baked animation still has no displacement.
You may be omitting step 1 of the process (which can remove root motion), everything else is the same as any tutorial you might find online for mirroring sequences.