how to bake animation sequence in sequencer with root motion

Description:
I’m trying to reuse animation resources by mirroring an existing animation via a Mirror Data Table. I recorded the mirrored animation into a new Animation Sequence using the Animation Blueprint, but the new animation lacks root motion (no world displacement for character movement).

To fix this, I attempted to:

  1. Add the mirrored animation to Sequencer.
  2. Manually apply the original animation’s root motion to the Transform track
  3. Bake a new Animation Sequence.

However, the baked animation still has no displacement.