I created an animation in engine using control rig, and I want a version of the animation that is mirrored.
I’ve found info about mirror tables but have only found how to use it in the anim blueprint. I don’t see a way to make sequencer use mirror tables so I’m not sure how to bake the animation.
The other option I can think of is to manually go through my keyframes, use the pose tool, and mirror things. It’s not ideal and I’d like to just bake a mirrored animation in 1 button click.