How to avoid timeline nodes having to 'finish' when using Blueprint Actor Event Tracks in Sequencer?

Hey! You mean about the CS not rendering out?

I just started a new thread here: https://forums.unrealengine.com/t/render-out-construction-script-animations/512111

If it is a bug, it must be a pretty persistent one, because I’ve been trying this in every version from 4.26 to 5.0.