How to avoid timeline nodes having to 'finish' when using Blueprint Actor Event Tracks in Sequencer?

Not at all! Thanks for sticking with me for so long.

Since I’ve got you here, just that thing about Construction Script, Sequencer and rendering videos out. There’s this question that was asked four years ago and that has popped up quite a bit on the internet, without anybody being able to answer it.

https://forums.unrealengine.com/t/construction-script-animation-doesnt-work-when-i-play-game/427759

If that’s not your area of expertise, please tell me to ■■■■■■ off. But if you or some of the other smart people you know have any idea how to fix this, I think there’d be a lot of gratitude in the community. Defo from me :smile:

I owe you a drink anyway. If you’re in London, let me know!