How to avoid the Text3D characters flickering?

Hi, could you help me to find a workaround for how to stabilize the Text3D component within a custom Actor?

I have a Text3D component as a Child Component inside my own Actor. And, when I move an instance of my actor, I get that jumps:

339277-animation-5.gif

Also, these jumps I observe then I move ChildComponent in Actor itself. Or move another child actor inside the Actor.

It works perfectly in the Play mode. But for my current project, I have to get a correct rendering even in Edit mode.

Even if I move something inside the Actor:

339279-animation-6.gif

Is the feature still flagged as Experimental in the version you’re using?

Apparently yes, the plugin has a yellow sign and “BETA” tag (I use the 4.26.2 UE version)

339333-2021-05-20-09-58-41.png

I mentioned this before: this is an experimental feature. Barely working in 4.25, slightly improved in 4.26 and with some target fixes for 4.27.

I had a quick look at the Issues Tracker but nothing pertinent pops up. Do dig around, see if you can find a confirmation for an incoming fix for this. Besides that, I doubt there’s much you can do, apart from taking the plugin apart and fixing it yourself.