How to avoid the deformation that UMG produces on the textures?

I know it exists because I read about it and how to avoid it a few years ago, but I don’t remember the solution. Let’s see if someone can help me.

The rectangle containing the circle must be square for the circle to be a circle.

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I think you just need to make the X and Y sizes the same

or wrap your Image in a SizeBox and set a fixed aspect ratio