I have a character with some kind of ponytail. It works fine with all the physics set, except that, when I set the body connected to the head to “kinematic” (so it follows the head instead of just falling to the floor) the hole ponytail stretches when I move fast. It just starts to shake like crazy when it is stretched.
The same happens on the physics editor: when I grab any movable body of the ponytail and pull it in a direction that makes it stretch, it just starts shaking too.
Is there a way to tell the bodies to not separate from each other, or even the hole ponytail to not stretch?
- I made the ponytail in Blender, if that information helps