How to avoid shadow culling on distant objects?

I want to bump this! especially smaller objects - i’m rendering cars and metahumans, all pretty far away from my camera, and the cars have shadows but the metahumans don’t :roll_eyes: anyone know how this stuff gets calculated or changed?
so far i’ve found cvar r.Shadow.RadiusThreshold=0.01 but i don’t think that’s effective if you already have cinematic settings on.