How to avoid shadow culling on distant objects?

Hi!

I tried many different things but none so far completely eliminates shadow culling on distant objects.
Performance is not an issue, I’m doing a cinematic.

I tried changing the light settings (static, movable, ray tracing enabled, disabled), I tried different types of shadows (lumen, ray tracing, virtual shadows, beta), I tried eliminating the autocompute LOD distance, forcing LOD0 and reducing the screen size of LOD0 to zero, etc, etc, I tried everything I saw online but nothing completely eliminated the fact that at a distance the shadows just disappear. Obviously, there’s something I missed, but what?..

Can anyone please help?

Thanks!

I want to bump this! especially smaller objects - i’m rendering cars and metahumans, all pretty far away from my camera, and the cars have shadows but the metahumans don’t :roll_eyes: anyone know how this stuff gets calculated or changed?
so far i’ve found cvar r.Shadow.RadiusThreshold=0.01 but i don’t think that’s effective if you already have cinematic settings on.