Hi!
I tried many different things but none so far completely eliminates shadow culling on distant objects.
Performance is not an issue, I’m doing a cinematic.
I tried changing the light settings (static, movable, ray tracing enabled, disabled), I tried different types of shadows (lumen, ray tracing, virtual shadows, beta), I tried eliminating the autocompute LOD distance, forcing LOD0 and reducing the screen size of LOD0 to zero, etc, etc, I tried everything I saw online but nothing completely eliminated the fact that at a distance the shadows just disappear. Obviously, there’s something I missed, but what?..
Can anyone please help?
Thanks!