How to avoid SceneCapture2D output image being affected by world lighting?

I am trying to make a game that has a SceneCapture2D attached to the car/vehicle. This is to have the vehicle to render its current location into the minimap.
But when I tried to test it and change the world lighting in the game world to be dark, giving it a night time vibe, the SceneCapture2D will also be affected. So, the rendered image onto the minimap is equally as dark.
The minimap being rendered is shown in the top right corner of the game.

Is there any way for it to be fixed?

The SceneCapture2D as a child of the vehicle

SceneCapture2D rendered in daylight

SceneCapture2D rendered in night time

You can change what is being captured in the settings to base color instead of final color. It may be in the render targets settings, not the captures - can’t remember off the top of my head.

I don’t quite understand on what or how to change that, I tried to look through everything that have to do with minimap, and I can’t seem to find it.

Render target

Double checked now that I’m at my desk, it is in the capture component.

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Oh my lord, that actually fixed it. Thank you so much!!
Thanks for taking your precious time and energy for teaching and guiding me.

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