Hi, I have a problem, I use UE4 from sources for building dedicated server and game clients, but default build behavior is uncomfortable for me.
How I do this:
- git clone github.com/EpicGames/UnrealEngine
- Open .sln in Visual Studio and build the Engine
- Open my %ProjectName% directory, RMB uproject -> Switch Engine Version to new built engine version (by default it uses version from Launcher).
- I’m open new .sln in VS
until this moment all are fine
- I’m hit BUILD button(Development Editor), and engine starting to compile again
It’s spend a lot of time and storage space, because new build add %ProjectName% folders for every module inside UnrealEngine source directory.
If I open another projects engine build again and again.