How to avoid generate NavMesh inside static Mesh? (UE5.4.4)

Thank you for your response @evethir

Unfortunatly that is not what i looking for. I want my AI can walk over it. So i need the NavMesh “around” it and on/over it…

What i don’t need is the NavMesh INSIDE it… in fact, the NavMesh inside is a problem…

Make a big static mesh cube and look inside… you will see an unuseless an problematic NaveMesh inside it.

Best regads!!