How to avoid generate NavMesh inside static Mesh? (UE5.4.4)

Hey @Ivan3z!

You can create a navmesh modifier volume for the level! By default what it does is remove area that can generate navigation, and it can do other things as notated in its “Details” window. You should be able to find it in the same place the regular navmesh volume is located in the actor menu on the main window.

Hope this helps, good luck! :slight_smile:

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