Day 1 of attempting to use Unreal Engine 4.27.0 on my MacBook Pro running macOS 10.15.7. Almost every time I try to add a mesh to a StaticMesh component, the editor hangs (spinning beach ball) indefinitely. A spindump shows that it’s stuck inside [FCocoaTextView selectedRange] (and this has been consistent among several times I’ve checked). I believe it’s the Search field that is causing the hang. Here is an image of the spindump showing a portion of the stack:
Needless to say, I’m not making much progress today. I’ve searched for this and while I found lots of other crashes and hangs (especially on Mac), they were not clearly the same issue and most of them were never resolved anyway.
Any suggestions? (Switching to Windows isn’t really a viable option for me.)