How to avoid editor hanging every time a text field appears?

Day 1 of attempting to use Unreal Engine 4.27.0 on my MacBook Pro running macOS 10.15.7. Almost every time I try to add a mesh to a StaticMesh component, the editor hangs (spinning beach ball) indefinitely. A spindump shows that it’s stuck inside [FCocoaTextView selectedRange] (and this has been consistent among several times I’ve checked). I believe it’s the Search field that is causing the hang. Here is an image of the spindump showing a portion of the stack:

Needless to say, I’m not making much progress today. I’ve searched for this and while I found lots of other crashes and hangs (especially on Mac), they were not clearly the same issue and most of them were never resolved anyway.

Any suggestions? (Switching to Windows isn’t really a viable option for me.)

Well, this is embarrassing… a colleague pointed out that the latest UE4 is actually 4.27.2 (I had installed UE4 months ago but hadn’t used it much before today).

After upgrading to 4.27.2, the problem seems to be fixed. At least it did not occur right away like it did every time with 4.27.0.

So, nice job UE team, and my apologies for the noise.