I want to make it clear that I am an absolute beginner.
I’m trying to create a simple system where the player brings objects (bp class) to another object (another bp class), kinda like Pikmin. When you “overlap” these objects with the “beacon” object, they simply destroy.
My noob question is : how to avoid creating a reference for each one of these objects? I’m sure I can simply reference “all actors of class” or something like that but again, this is my very first project and I’m quite limited.
Here is a shot at my setup (please don’t laugh) :
Thanks in advance!