I’m actually facing this:
Isn’t there a way to say to the engine:
Base level: Character (never compenetrate with the base layer)
Layer 1: Pants (never compenetrate with Layer 2 (shirt)
Layer 2: Shirt (being OVER the pants, do not compenetrate with Layer 1).
I mean, I’m not trying to achieve the moon rocket I hope.
I’ve tried so far:
- Cloth simulation: Everything compenetrates with everything! (YAY!)
---- Getting crazy with spheres and stuff, didn’t solve the problem. - Morph targets: With morph target, I can expand the clothing, which makes an extremely ugly result.
- Materials tricks: I can hide parts of the base body through materials, but that doesn’t solve the problem of clothes compenetrating eachothers.
I know people can achieve decent results, the problem is HOW!?