hello, i’m working on an animation blueprint, i’m trying to use blend per bone, to blend some player attacks when the player is walking or running, so far the setup is working fine, if i the player is running and i press attack it will work just fine, the issue comes when i press attack when the player is idle and i start walking forward o backwards (i suppose it will happen the same for the right and left, but i get to that part).
if i press attack when the player is idle, the attacks animations will start and when i push forward or backward the attack animation is restarted, even if i stop the player, the attack animation will restart too in idle, i tried to find some answer on google like always, but i didn’t found any info that will help me with this.
i just want to avoid the restart of the animation, i want to press attack and if the player will move to any direction, the blend starts but the attack animation continues in the same frame.
here is a screen shoot of my configuration so far.