How to avoid adaptive builds from ignoring small changes in the engine (UE 5.6.0)

Hi,

I am doing small changes in the engine (UE 5.6.0) when building for Android. When packaging for Android I find however [Adaptive Build] messages ignoring those modified .cpp files. As a consequence, no changes take effect in the generated binary.

I am aware of Build Configuration for Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community and the different flags available (bUseAdaptiveUnityBuild), but I haven’t seen details on how exactly use them. All related .xml files (BuildConfiguration.xml - Engine / Environment / Global AppData) have the content:

<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
</Configuration>

Does anyone know of an example online UE project using flags like bUseAdaptiveUnityBuild?

Thanks in advance, any help will be appreciated!