Hi there!
I’ve been developing an automated system that would allow users to dynamically generate landscape layers, so far i’ve been using a mixture of blueprints and python, but now I’ve hit a wall regarding automatically creating and assigning the necessary LandscapeLayerInfo (For context I’m talking about the landscape layers we can see in the picture bellow).
https://d9k7ugc3ks4h3.cloudfront.net/original/3X/d/9/d9409f2327c2d7f0f3bcff22f3622d8091d6d1f3.png
I’ve been searching in the unreal documentation and the forums for a possible way to programatically create and assign this data but so far I wasn’t able to find any solution. Is there any way I can generate and assign these LandscapeLayerinfo’s, in an automatic way?
Thank you in advance!