Hello! I’m trying to us the USD Importer plugin, but I’m running into an issue with it’s materials. It seems like it has the ability to automatically assign a standard surface or translucent surface material, however I haven’t figured out this functionality. I’ve searched through the documentation, and the properties/attributes on the stage, but I haven’t had any luck figuring this out myself.
I’ve just been going into the static mesh in the outliner, and setting the material there, but I have to do that every time I open a stage, or import a mesh. The functionality looks like its there… taunting me…
Any help regarding this would be very appreciated, thanks!