So, I think the title is quite explanatory but here is the background story:
I am using world composition with a large landscape, 273 tiles in total, built with a real-world location heightmap.
I would like to know if there is a way to generate the 4 possible LODs for every tile (all tiles will have the same exact settings) through python editor scripting or blueprint editor scripting (bluetilities) ?
I know I can load a certain number of tiles, open level details and it will generate the LODs for all selected tiles. The problem is I have to do it in batches, since loading all levels and doing the generation is just going to kill my poor 16gb ram and as a programmer, the idea of having to do this type of thing manually is truly… maddening.
In the documentation, it says I can generate static mesh LODs using editor scripting, but can I do it with levels/umaps ? I can’t really just cast a umap to a static mesh and do what they do in the docs… And I, tbh, have no clue how to access the landscape “mesh” or if creating static mesh LODs and landscape LODs are different ?
I haven’t really been able to find the way to do it, if there is one… I just really hate the idea of having to do such a task manually - what happens if it needs an update/ a change? Do it all over again? Sounds pretty unreasonable…
So, if anyone has dealt with this before, is there a way to make it less a “mind numbing”/“soul killing” process