How to automate landscape layer painting using a texture map

Glad to hear you have it working!

Just one note - the “If” node in materials is quite slow - shaders are designed to work efficiently in a “non-branching” way so the tasks can be split over many threads - the “If” kind of breaks that. If you find in the future you have performance issues, this may be a place to optimize, otherwise - it does make it a lot easier :slight_smile:

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