hello
I’m french so my english is not perfect thank you for your understanding
I would like to do an auto-jump for my character as in the cube world game but I do not dare so I ask how to
thank you for your answer
hello
I’m french so my english is not perfect thank you for your understanding
I would like to do an auto-jump for my character as in the cube world game but I do not dare so I ask how to
thank you for your answer
… if you are using a Character actor, you can trigger the Jump blueprint event… whenever you like (by pressing a key, by entering a trigger volume etc)
yes thank you but I would like a more competing blueprint by that if I do it my character will jump loop if I remain the actor
yes, you are correct…
if you stay inside the trigger volume (or trigger actor), your character will jump constantly…
to solve this…
Use a Do Once node, and Reset the node when your character leaves the trigger volume (or trigger actor)
yes but I would like to be fair as if everything was the same tail as a staircase or we do not need to jump we can see it in the basic map of thirdperson
sorry Lokosse… but I don’t quite understand…
… sorry… I’m still not understanding
you’d like him to jump higher?
you’d like the stairs to be higher?
I would like my character to climb the white stairs without jumping
…mmmm… it might be possible… but it may look unusual…
go to your Character Movement Component > Character Movement: Walking > Max Step Height
set this to more than the height of your giant steps
super hallelujah thx it’s great
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vous êtes le bienvenu… I’m happy it works ![]()