… if you are using a Character actor, you can trigger the Jump blueprint event… whenever you like (by pressing a key, by entering a trigger volume etc)
hello
I’m french so my english is not perfect thank you for your understanding
I would like to do an auto-jump for my character as in the cube world game but I do not dare so I ask how to
thank you for your answer
yes thank you but I would like a more competing blueprint by that if I do it my character will jump loop if I remain the actor
yes but I would like to be fair as if everything was the same tail as a staircase or we do not need to jump we can see it in the basic map of thirdperson
I would like my character to climb the white stairs without jumping
yes, you are correct…
if you stay inside the trigger volume (or trigger actor), your character will jump constantly…
to solve this…
Use a Do Once node, and Reset the node when your character leaves the trigger volume (or trigger actor)
sorry Lokosse… but I don’t quite understand…
… sorry… I’m still not understanding
you’d like him to jump higher?
you’d like the stairs to be higher?
…mmmm… it might be possible… but it may look unusual…
go to your Character Movement Component > Character Movement: Walking > Max Step Height
set this to more than the height of your giant steps
vous êtes le bienvenu… I’m happy it works
super hallelujah thx it’s great