Hi! I need to auto export / batch bake many Animation Sequences from many Level Sequences.
In the tiny amount of info regarding this, users recommend using Editor Utility Blueprints.
I got stuck on the “Bake to Control Rig” node. In the current setup, BP isn’t compiling and gives an error when I try to save it. Deleting this node fixes this.
I assume it’s because “Export Options” is empty. What should I put in there?
How should I proceed to make batch auto-bake of Animations possible?
Thanks!