I am trying to repeat the method of attaching the wheel the way it is done in an offroad car. This example uses a static mesh of the wheel separately from the body. I managed to repeat the same:
- Add a static mesh to the pawn bluepring.
- Select the wheel mesh directly from the static mesh.
- Attach the wheel to the body bone using a socket.
Now I have wheels, but they don’t spin, turn, or react to the suspension. Now I do not know what to do next, because the search for references to objects does not show anything. I saw that the offroad car has physics of wheels in the physics settings that are missing. I do not know how to repeat it. Tell me, what do I need to do now?