How to attach wheels to a chaos machine from an external mesh?

I am trying to repeat the method of attaching the wheel the way it is done in an offroad car. This example uses a static mesh of the wheel separately from the body. I managed to repeat the same:

  1. Add a static mesh to the pawn bluepring.
  2. Select the wheel mesh directly from the static mesh.
  3. Attach the wheel to the body bone using a socket.

Now I have wheels, but they don’t spin, turn, or react to the suspension. Now I do not know what to do next, because the search for references to objects does not show anything. I saw that the offroad car has physics of wheels in the physics settings that are missing. I do not know how to repeat it. Tell me, what do I need to do now?

hi,
you could try the optional steps from here How to Set up Chaos Vehicles | Unreal Engine 4.27 Documentation listed under Wheel Controller Node.

hope this can help you :slight_smile:

cheers :vulcan_salute:

I did everything right. I just forgot to select the created animation as a pawn

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