How to attach VR playerCharacter to CameraRig_Rail in Sequencer

I am working on a VR ride-through experience but am having a strange issue: my playerCharacter falls through the floor on game start.

Let me expand. I have a playerCharacter blueprint:

I had issues with my playerCharacter falling through the floor on game start, even with nanite static meshes under it, so I made the playerCharacter a child actor of a trackCart blueprint actor (viewPosition) and added a cube as a reference point:
Screenshot 2023-09-29 171841

I successfully created a level sequence, adding a CameraRig_Rail (keyframed the current position on rail), then added my trackCart actor and attached it to the rail. Everything works find when I scrub through in the viewport:


When I hit play, I can see the initial camera viewpoint, but it immediately falls through the floor infinitely, even though it’s parented to the trackCart. I have attempted a multitude of things to resolve this, including turning off gravity for my components within the actors/blueprints. I’ve exhausted my internet searches so figured I would post here for some assistance.

I ended up solving it by turning gravity scale to 0.0 in my playerCharacter’s “Character Movement” component. Not sure if that’s the correct fix, but that’s what solved it for me. I was even able to remove my trackCart blueprint and utilize the playerCharacter directly attached to my rail. Hope this helps others!

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