How to attach the end of a cable to a skeleton mesh with physics

Hi, I am currently having a rigged body (skeleton mesh actor) simulating physics and is trying to attach the end point of a cable component to one of the body’s bone. I have tried to make the cable a child of the skeleton mesh, but the end point is still not attached to that body. How should I do it?

Hey @Online_Learner_Jikii!

Try giving the skeleton a socket in the location that you want, and then attaching it to that! :slight_smile: