I have a static mesh vehicle that’s inside an actor
and a skeletal mesh player that’s on the vehicle.
On begin overlap it simulated physics, the character goes ragdoll and flies off the vehicle.
I have it where it reappears at the same location and it works but my issue is it doesn’t lock back on to the actor in the appropriate spot. My vehicle keeps driving on its path and the player is froze in air left behind! I really need help im so annoyed!! Can any sentient being help me !!thank you in advance!!
