In 3ds max discrete objects are “attached” together to bring into the UE4 . With rhinoceros 3d can we do that?
If you read through the Importing Static Meshes documentation, you’ll note that we specify that any tool that can generate FBX files can be used to create meshes for import into UE. As long as the tool you use can generate an FBX file that matches what UE expects for an imported mesh, you can use it to create your mesh.
I use datasmith, I need to attach objects to make it easy to make materials