Hi everyone,
I am working on a Spaceship which is supposed to have attachments like turrets, engines, etc. based on the player chosen load out. I have created parent pawns for the ships general input, with children for ship type specifics and the same for turrets. But now I am stuck on attaching the pawns and their functionality ( not just the mesh) to the ships sockets.
I feel like this must be an obvious one as many games do stuff like this, but somehow I was not albe to find the correct literature.
Using modular characters to acchieve this briefly crossed my mind but after reading the documentation I don’t feel that is the “correct” way of doing something like that. But maybe I’m wrong?
Maybe someone has a hint for me on how to achieve this or if I have gone down the wrong path here?
Thanks in advance and best wishes,
Hiasl