How to attach my Hovercraft pawn to a spline?

Hello folks, I’m quite new here (my first post :slight_smile: ). I’m trying to build a game where your pawn (hovercraft in my case) will follow a spline on a track. I already created the hovercraft BP and it’s physics behavior:

I followed several tutorials to create a mesh spline and make your pawn follow it. The way the game should work is player can apply thrust or stop along the Spline. But I’m stuck here as I cannot make my hovercraft “attach” to the Spline.

BP_Spline:

BP_Hovercraft:

Feels like i’m missing something very basic. Can anyone let me know what it is? Thank you!

For anyone stuck on this issue, i was able to solve it:

the output of set world location is going to “Add Force” which calculates the amount of force applied to the object.

and also make sure you start on the first spline point:

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