Hello folks, I’m quite new here (my first post ). I’m trying to build a game where your pawn (hovercraft in my case) will follow a spline on a track. I already created the hovercraft BP and it’s physics behavior:
I followed several tutorials to create a mesh spline and make your pawn follow it. The way the game should work is player can apply thrust or stop along the Spline. But I’m stuck here as I cannot make my hovercraft “attach” to the Spline.
BP_Spline:
BP_Hovercraft:
Feels like i’m missing something very basic. Can anyone let me know what it is? Thank you!