I need to animate my character in sequencer, but the clothing never follows the character. Every tutorial is focused either on modelling or importing to Unreal, and attachment itself is always something routine and obvious and people don’t even mention something about it. All I could find is Construction script way but seems like it works for games but not for cinematics. Anyway I need help.
I have a character, not metahuman.
I have a clothing.
I assigned the same skeleton for character and clothes.
How to attach the clothes to the character?
Explain like I’m 5yo please.
Hello @Dm_0001, I can help you with that!
You can find the answers in this documentation page: Working with Modular Characters in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community
But to answer your question, you’re right about the Construction Script! All you need is to add a Set Leader Pose Component node and connect your main character to the Leader Component and all the clothes to the Target. This will also work for cinematics.
You just need to make sure your clothes meshes are children of the main character mesh and that their skeletons are compatible.
I hope this helps, please let me know if you need any more assistance!
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