How to attach camera to physics bone?

I want to attach a camera to a physics bone so that when the player ragdolls, the camera’s location and rotation matches that (or a slight offset of) of said physics bone. I have tried parenting a camera to a socket, but that only seems to attach the camera to the skeletal mesh, NOT the physics asset of the skeletal mesh (which (I believe) is the asset spawned upon ragdoll simulation). I can’t seem to find any way of getting a reference to the bones of the physics asset.

TLDR: How to attach camera to physics bone? (Not skeletal mesh, but the physics asset corresponding with the skeletal mesh)/How to make a camera track a physics bone from a physics asset?

I’d appreciate any help :slight_smile: