Hello, I am following the C++ programming tutorial and I am trying to learn how to attach an actor to another actor by using components. I have tried a few things but I didn’t managed.
I have created an UActorComponent in my pawn class, and I though, with this way, I can attach another actor to my pawn. But later I have figured out this didn’t work.
How can I attach my actor, for example one created with C++ and has special “abilities”, to my pawn or actor?