I’m making a 2D game where I have made torch (actor). I want the player to be able to switch between to have the torch or not. I have tried to use the SpawnActor node in the character blueprint, but don’t know how to make it follow the character. So how do I attach the torch to the player?
I never tried making 2D game, but in 3D I would think of using a “add component” to your actor. Perhaps it would work the same for you.