How to attach actor to actor properly?

I’m trying to attach an actor to the player character and Snap it To Target. But it goes to world 0,0,0 instead.

How do you attach it properly?

Thanks.

Hey @AllGamesSuck!

Can you show an image of your code doing this? Also, do you have a socket to snap it to? Typically you might want to attach actor (like a weapon pickup) to a component (like skeletal mesh) using a socket.

Get back to us with that! :slight_smile:

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Thanks. Never mind. My problem was that the player was being spawned at world 0,0,0 before being teleported to Player Start, and the actor in question was being attached on Begin Play, when the player was still at 0,0,0.

Derp.

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