Project overview:
So I’m trying to have my VR pawn / player start this experience upside down. The project is a zoom out from the earth where they are having an out of body experience.
- The VR pawn successfully attaches using ‘Attach Component to’ node
- The VR pawn rotation APPEARS to be rotating when doing ‘simulate’
- The VR pawn / HMD view does NOT rotate when ‘viewing in vr’ but it does move location.
So I think I’m having troubles using ‘Attach Actor to’ to handle my rotation. Perhaps I’m missing something with how the VRpawn template handles this axis of rotation?
(edit: new video) Video showing how the VRpawn APPEARS to be attached and rotating correctly when simulating: Attempting to adjust pawn rotation ue5 - YouTube
As you can see from this video clip - I’ve got a cone object which is defining the location and rotation of my VRpawn. However when i hit ‘Play in VR’ or build the project - the VR pawn LOCATION moves, but the rotation stays the same. We just stay facing the same XZ direction, and the Y axis doesn’t affect us?
Any help much appreciated. I just want my VRpawn to be upside down following the location of this component!