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How to attach a static mesh from its socket and not the root to another scene component?

the title says it all i wanna attach a static mesh to a scene component is there a specific function to do this?

Hi @bumbumgoesnuts
since you written ““static mesh””
i would say that you can parent the staticmesh under a scenecomponent , and it will result as child and so attached to every movement and rotation to the scene.

This works if you are working in the same actor

if you are using a static mesh in the level,
that will be a “static mesh actor”
so you can attach actor to actor

you can see also these question here