Hello. I simply want to attach a sound to a moving actor and to follow the actor. I know there is Spawn Sound Attached but that takes in something called a scene actor component and I have found little information on what that is and how to use it.
My BP is a controller and does not have any meshes attached to it
However was actually able to used spawn sound attached with the advice above in a different blueprint, but now the problem i’m having is that ALL of the objects using that mesh(including the player) is spawning with that sound when instead I only want the enemies to be able to spawn with it.
hi, just messed around a bit with the sound attach, you can attach it to an arrow instead, no need for mesh then or you just add a audio source to it and play it if needed.
here you shouuld be able to just attach the sound, no need for mesh or anything, your enemy should have a root component if in game, you can trigger it any way you want, i just made this and run through with my avatar, works