How to Attach a Skeletal Mesh Weapon to an AI?

Hello. I am trying to attach a blade from Infinity Blades to an AI on my game. I tried AttachActortoActor or others but didn’t work. I made a socket on AI’s right hand. Can anyone help me?

Thank you.

Im assuming you have a blueprint set up with the AI’s skel mesh included?

Add the sword to the blueprint and parent it in the viewport by dragging and droping. Then on the details pane for the sword. Reset its transforms and scroll down a bit more and it will have a drop down box of available bones it can attach itself to.

I am using one of Mixamo’s for that AI. there is not a blueprint with AI’s skeletal mesh included; not for that character or parent Mixamo character blueprint.

does anyone know this?

Have you tried to attach it to the socket?

Here is a video showing it:

Yeah I can do that, thank you but instead of doing characters one by one, I want to do that on that character’s class, so every copy would have that weapon in the hand.