Hey @SeanPKale1! Welcome to the forums!
This should be very doable, with the light as a Component of your BP and made a child of the mesh that’s animating. You would need to use “Attach Component to Component” node on your BP’s Beginplay.
Hope that helps! Without pictures of your code, that’s about the best help I can give. If you need more assistance, please get us some screen snips of your Blueprint and code!